Tribes of orcs, goblins and kobolds are fairly common
on Gyroza. Elves are much less common,
indeed there are very few (mainly outcasts and the occasional observer) even in
the largest cities and only great forests such as the Unending Forest still
play home to secretive elven settlements.
Elven traits among humans are, however, fairly common, lasting between
six and ten generations so that a human who has never even seen a live elf but
has some vestige of elven blood is referred to as Half-Elven. Half-orcs are, unsurprisingly, quite common
as well. There are a number of dwarven
cities in the mountains of Gyroza and their societies range from slightly
insular to completely cut off from the outside world. Thus dwarves are also a rare sight in human
cities. Halflings are everywhere, making
up a large minority in many cities (especially Ghalii’s Gate, though a few,
including Sentinel
City, have passed laws
denying them residence). Gnomes are
rarer (There are small communities in Ghalii’s Gate and GiXor and there are even
rumoured to be a handful in Anvil) living mostly in small, remote and
well-concealed underground communities.
The concept of ‘adventurer’ as a trade is practically
unknown in the world – though there are myths of wandering heroes in many
cultures, actually taking such a role up as a career choice is unheard of. Instead those of a questing or wandering
spirit tend to find organisations that they can join that will support such
activities.
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