Blackvale from the sea.
The College of Magics is to the left and the Palace, the Cathedral of the Sun and the Crooked Tower are to the right.
The Lady of the Seas Lighthouse is in the foreground and the Old Shrine can be seen beyond the city.
Being close to the Empire means Blackvale is a lively trade port and sailing, fishing, forestry and magic are among the city's primary trades. The city boasts a large market where traders arriving by sea from the north meet merchants arriving by road from the south and east. The trade wealth has caused the city to expand far beyond the original walls but the authorities have maintained walls, gates and a clear space outside them so that they can still be effectively defended in the event of a siege.
Blackvale from above.
Note the River Palace in the bottom left, the Old City Graveyard inside the walls to the right
and the Philiac Church beneath the palace at centre.
The current Lord Prince Nythantem Zan Thetis (many of the families of the city aristocracy have kept their Armillian-style family names, proud of their imperial roots) is a wily yet fair-handed administrator. The title of Lord Prince is an elected position, chosen from and by the Lord's Council, which is in turn made up of representatives of the principal aristocratic and mercantile houses of the region. Zan Thetis has held his position for a decade so far but time will tell if his skills on the battlefield will match his political ability.
Map Key
Letter
|
Name
|
Info
|
City Wall Gates
|
The old city walls are still patrolled by the city Watch
|
|
W1
|
Tower Gate
|
leading
to the College
of Magics
|
W2
|
Hunter’s
Gate
|
used
by nobles and rich merchants of the New Vilas
|
W3
|
Forest Gate
|
used
by visitors from Mist and the north
|
W4
|
Trades Gate
|
the
busiest gate into the city, used by visitors from the High Plains, Sentinel
and beyond
|
W5
|
Tenankatem
Gate
|
or
Southwood Gate, used by visitors from Anvil
|
W6
|
Infimeses
Gate
|
or
Coast Gate, used by coastal traders and visitors from Ghalii’s Gate
|
W7
|
South Docks
Gate
|
used
by traders passing through the city to the docks
|
W8
|
North Docks
Gate
|
used
by most passengers and crew of the ships
|
Civil
|
Law, taxation and administrative buildings
|
|
C1
|
The Lord
Prince’s Palace
|
Formerly
the High Imperial Armillian Fortress at Blackvale. The elite Prince’s Chosen are stationed
here and operate as Palace Guard
|
C2
|
Embassy Row
|
Including
the Embassies of Anvil, Ghalii’s Gate, GiXor, Sentinel, Armillia, the Elf
nations, the Blue Stone kingdoms and Varca
|
C3
|
Blackvale
Horse Guards
|
The
Lord Prince’s Heavy Cavalry
|
C4
|
Barracks
Secundus
|
Patrols
the North District
|
C5
|
Lord
Prince’s Shipyards
|
Where
the Blackvale Navy is constructed
|
C6
|
Northwatch Tower
|
Built
to watch for invasion from the Empire, now keeps an eye out for smugglers and
wreckers. The extensive cellars have
been converted into a small prison.
|
C7
|
Barracks
Primus
|
Patrols
East District, includes Guard Smithy, Armoury and Gaol
|
C8
|
Twin Gates
Courthouse
|
Watch
stationed here patrol the Market and South District
|
C9
|
Barracks
Tertius (Coast Gate Watchhouse)
|
Patrols
West District
|
C10
|
River Palace
|
Otherwise
known as Southwood House; home of the Lord Prince when off duty and location
of many society balls
|
C11
|
City Revenue
Office
|
Where
the tax collectors and their bailiffs are based
|
C12
|
Outdistrict
Watchhouses
|
Clockwise
from north: Black Tower District, Forest District, Tradeway District,
Southwood District, Coastal District, Docks District.
|
Magical
|
Magic is a large part of life in Blackvale
|
|
M1
|
Black Tower
|
Home
of the Archmage of the Order – Lord Ellitrix
|
M2
|
Blackvale Philiaic
Order College of Magics
|
The
largest magical school in the Five Cities
|
M3
|
College
Porter House
|
Also
acts as the mage’s city liaison and information office
|
M4
|
Mage’s
Guildhall
|
|
M5
|
The Crooked
Tower
|
Formerly
the Imperial Tower of Sorcery. Home of Dakar Ledermann, Sorcerer Lord.
|
Religious
|
There are shrines to all the gods in Blackvale, these are the most notable
|
|
R1
|
Blackvale
Cathedral of the Brotherhood of the Sun
|
Principal church worshipping Gyros
Lightbringer in the Five Cities. This
is the largest temple to Gyros in the Alliance.
|
R2
|
Civil Philiaic Church of Guidance
|
This
church is unique to Blackvale but very popular among the wealthy elite. The headquarters includes a huge public
library and a well-regarded educational establishment. Worships Philia the Civil.
|
R3
|
Temple of Olich of the Traders
|
A
small church with a shrine or temple in most cities, popular with merchants
and traders. Worships Olich Undivided.
|
R4
|
Topafila’s
Great Amphitheatre
|
The
site of gladiatorial battles in the Second Age the amphitheatre was built by
the city founder Prince Topafila, this is now the city’s largest theatre and
recital hall. It is also an informal
temple to Locus Undivided.
|
R5
|
Safe Harbour of Tempess
|
Ever
a superstitious lot, the Safe
Harbour is a popular
destination for sailors just before and after a difficult voyage. Worships Tempess Undivided.
|
R6
|
Lady of the
Sea Statue and Lighthouse
|
A
huge statue built to honour Tempess 500 years ago, it is also designed to be
used as a lighthouse thanks to the huge magical glass sphere at the top which
acts like an amplifying lens.
|
R7
|
Old Ghalii
Shrine
|
The
central building of the old graveyard is a simple shrine to Ghalii Undivided.
|
R8
|
Church of
the Civil Philiaic Order
|
The
college chapel to Philia the Civil. As
goddess of magic, many practitioners find occasional worship a wise investment.
|
R9
|
Free Hospital of Olich the Healer
|
Worshippers
of Olich the Healer practice here using mundane apothecary skills, herbal
knowledge and alchemy. Magical healing
is saved for emergencies.
|
R10
|
Free
Hospital of the Lightbringer
|
Not
to be outdone, the church
of Gyros built their
own facility at the other end of the city.
Magical healing is available here for a small fee.
|
R11
|
Shrine of
the King of the Gods
|
Built
by the empire when Blackvale was first founded, this ancient shrine is little
used today, but is often visited by historians studying religion and the
empire and by sightseers, as it is an impressive golden structure atop the
largest hill outside the city. Built
in honour of Gyros Undivided it has the ancient form of Gyros’ symbol on it.
(See the History section)
|
R12
|
New Cemetery Temple to Ghalii
|
Larger
and airier than the shrine in the old graveyard, this new building has yet to
draw many Ghalii worshippers away from the old Shrine, not
least because it is a long way out.
|
R13
|
Lawhouse of
the Fortress
|
Built
on the border of the Southwood and Coastal Districts, this temple of Kodir
the Builder’s law is positioned at the heart of the Dwarven neighbourhoods.
|
Guilds
|
Where money is made and trades are regulated
|
|
G1
|
Traders
Guilds and Indoor Market
|
This
huge two-story building has an indoor market on the ground floor and offices
of the various traders’ guilds above.
Almost all the trades guilds are based here except those listed below
|
G2
|
Guild of
Shipwrights
|
Guild
of Shipwrights, Sailmakers, Stevedores and Cordwainers
|
G3
|
Jewellers
Guild
|
Guild
of Jewellers, Fine Clothiers and Allied Trades
|
G4
|
Brotherhood
of Musicians
|
Brotherhood
of Musicians and Instrument makers
|
G5
|
Guild of
Mapmakers
|
Prince’s
Appointed Association of Map and Chartmakers
|
G6
|
Guild of
Undertakers
|
Guild
of Undertakers, Gravediggers and Embalmers
|
G7
|
Riverman’s
Association
|
Association
of Rivermen, Boatbuilders and Dockkeepers
|
Sights
|
Parks, Bridges and other sights of the city
|
|
S1
|
Palace Park
|
A
popular public park maintained by the City Lords
|
S2
|
Old City Graveyard
|
Built
hundreds of years ago and now too full and too small for the city, only
families with existing Crypts and Tombs can bury their relatives here now.
A
pretty and quiet place in an otherwise bustling city.
|
S3
|
Ambassador’s
Walk
|
A
public park and gardens except during official ceremonies
|
S4
|
Forest’s
Edge Gardens
|
Private
gardens for the New Villa residents
|
S5
|
New Cemetery
|
A
modern, open hillside cemetery with plenty of room for expansion.
|
S6
|
Logging site
|
Hammason’s
Lone Forest Logging
|
S7
|
Zan Thetis
Bridge
|
The
newest bridge in the city; connects Southwood District to Tradeway District.
|
S8
|
Tenankatem Bridge
|
Built
by Topafila and named after his father.
|
S9
|
Infimeses Bridge
|
Built
by Topafila’s son, Infimeses, the second ruler of Blackvale.
|
S10
|
Ghostwater
Outlet
|
Where
the river meets the Imperial
Ocean, also the site of
the main sewer outlet.
|
S11
|
The Great
Market
|
A
huge open-air market at the junction of the two busiest roads into the city.
|
S12
|
Southwood Circle
|
The
newest trading area outside the walls, catering to those travelling south
along the coast.
|
S13
|
Prince’s
Square
|
An
open square in front of the palace gatehouse, used often in official
ceremonies. Ringed by grand houses and
shops.
|
Inns, Festhalls etc.
|
Some of the more famous drinking and eating spots in the city
|
|
I1
|
Tradeway Inn
|
Former
country inn, thought to be as old as the city.
|
I2
|
Seaview
Tavern
|
A
drinking house with a rooftop terrace with views across the south of the city
and the Imperial
Ocean.
|
I3
|
Weary Mummer
Festhall
|
A
fashionable faux-lowbrow establishment for the stylish and wealthy – good for
bards looking for patrons.
|
I4
|
The
Enchanted Flagon
|
A
backstreet tavern popular with apprentice mages
|
I5
|
Danrick’s
Place
|
Inn run by
ex-bard Danrick Vost, excellent music due to it’s popularity with bards and
musicians.
|
I6
|
Palace Park Teahouse
|
A
novel enterprise serving refreshments to strollers in the park.
|
I7
|
Hunter’s
Arms Tavern
|
A
favourite of Lone
Forest travellers and
hunters.
|
I8
|
Fey Lodge
Inn
|
A
bar popular with halflings, gnomes and the more sociable dwarves. It is also the home of most of the city’s
fey population, who live in small houses built into the eaves or cellars.
|
I9
|
Clear Seas Tavern
|
A
bar favoured by Ships Officers, especially the navy.
|
I10
|
Journey’s
End Inn
|
Catering
to sea travellers and traders, a popular meeting place to trade.
|
I11
|
Xor’s Table
Tavern
|
A
popular tavern with excellent and unusual food run by a fastidiously clean
Kobold named Iglik. It is dimly lit
and decorated with Kobold artwork. No
one has ever successfully robbed the place.
|
I12
|
Ambassador’s
Rest
|
Very
high-end tavern and brothel catering to only the wealthiest clients.
|
I13
|
Old
Farmhouse Festhall
|
A
vibrant, earthy festhall with a cheap but clean brothel out back.
|
I14
|
Origallo’s
Five Cities Eatery
|
An
Inn with speciality cooks from every corner of the Alliance.
The longhouse out back serves cheaper, simpler fare to sailors and
apprentices from a Ghalii’s Gate style central open kitchen dominated by a
huge stewpot.
|
I15
|
The Bilges
Tavern
|
One
of many illegal drinking pits in the docks district, a dangerous place.
|
I16
|
Circle Hall
|
New
and popular festhall known for its cross-racial clientele and half-elven
dancers
|
I17
|
Hand of
Olich Inn
|
Market
trader’s alehouse
|
I18
|
Genera’s
Bounty
|
Oldest
and largest brothel in the city, has developed a patina of respectability
|
I19
|
Guildmaster’s
Inn
|
Popular
with Prince’s square residents and traders, upstairs are the offices of the
Innkeepers and Brewers Guild
|
Traders
|
These are just a sampling of the traders operating in each area
|
|
T1
|
west of Twin
Gates,
Tradeway/Forest Rd
|
Twin
Gates Stables and Smithy; Riverside Runners Messenger Service; Swamlin’s Cabs
and Carts; Legal Tender Moneychangers
|
T2
|
east of Twin
Gates,
Forest Rd
|
Pharst
and Sons Bakers; Honest Jorvic’s Moneylenders; Wolf’s Forge Armoursmiths
|
T3
|
east of the
Market,
Forest Rd
|
Hunter’s
Catch Butchers; Elfeye – Bowsmith; Torkel’s Trail Outfitters; Gunnham’s
Sturdy Boots
|
T4
|
south of
Princes Square,
Tradeway/Lamplighter
Hill
|
Lamarck’s
Locks and Chests; True Elegance Master Furniture-makers; Silvainil’s Elven
Jewellery and Gemcutting; Drumble’s Clockwork Wonders.
|
T5
|
south west
of the Square
Tradeway/Keep Hill St
|
Torruck’s
Mail, Plate and Shields; Imelda’s Clothing for Craftsmen; Cut Price Potions;
Hogarthy Ironmongers – Cookware a Speciality
|
T6
|
north edge
of the Market,
Market
Crescent
|
Hill’s
Hands for Hire – Clerks, Runners, Carters, Laborers, Guards and Agents for
all circumstances
|
T7
|
south of the
College of Magics, Tower Rd
|
Sanbrook’s
Magical and Alchemical ingredients; ‘Such Wondrous Things’ – magic items and
scrolls; Grib’s Quality Parchment
|
T8
|
Docks
District central,
Tempess Way
|
Quality
Carvings – Figureheads, Plaques and Sea Chests; Captain Tirran’s Sea Voyage
Supplies; House Melvac Merchant Traders; Blackvale Cordwainers; Langstone
Family Fair Traders
|
T9
|
west of the
Amphitheatre,
Lightbringer
Crescent
|
Kemsley’s
Fine Musical Instruments; Topafila Theatrical Supplies; Amlens Alchemical and
Herbal; ‘Unfamiliars’ – Exotic Beasts
|
T10
|
south of Crooked Tower,
Tradeway
|
Imperial
Mysteries Sorcery; Hearn’s Imported Goods; ‘Green Magic’ - Tobacco and Herbs;
Hylak the Plainsman’s Strong Spirits; Ku, Coinchanger
|
T11
|
west of the
Library, Lamplighter Hill
|
South
Quarter Scrolls and Books; Golph’s Salted Meats and Fish; Krupp, Alchemist;
Harad the Cobbler; Nerris of Grinshada – Psychic Medium; Southwall Swords and
Knives; Lynch and Spike’s Swords for Hire; Ghostwater Lamps
|
T12
|
Southwood Circle
|
South
Circle Merchant Traders; Southwood Ales,
Wines and Spirits; Coast Road
Travel Supplies
|
T13
|
north of Forest Gate,
Mist Road
|
Ghalii’s
Gift Funeral Masons; Lone Forest Hunting;
Mist Road Stables, Farriers, and Blacksmiths; Detage’s Practical Clothing
|
T14
|
east of
Ambassador’s Walk, Tailor’s Passage
|
Zan
Hast’s Courtly Attire for Gentlemen; Embassy Row Tailors; Quentin’s Exquisite
Hats, Canes and Cloaks; Premier Snuff and Powders; Vido’s Finest Shoes
|
T15
|
west of the
Cathedral,
Tradewind
Square off Infimeses Hill
|
Empire
Imports; New Continent Curiosities; Gold Plains Wines and Spirits;
Tri-Continent Herbs and Spices; Blackvale Financial – Precious Metals and
Trade Bars; ‘Gatecraft’ – Jewellery and Handicraft from the South; Wholesale Finery – Silks and Fabrics of the
World
|
T16
|
north of
Palace Park,
Park Crescent
|
‘Elisara’s’
– For Ladies Of Fashion; Ironshield’s Modern Dwarf-made Statuary; ‘Enchanted
Treasures’ – Magical Jewellery for Discerning Tastes; Sola Seasonal
Dressmakers; Laney’s – Master Weaponsmiths; Master Scribe Miah’s Quills,
Parchment and Ledgers; Esselroy’s Accurate Maps; Lady Zan Armil’s Perfumery
and Powders; Crescent Wines – the Choice of Connoisseurs; Anvil’s Forge
Armour and Shields
|
T17
|
Gamason Stud
Farm
|
Sells
heavy horses and heavy warhorses plus horse armour etc.
|
Villas
|
The homes of the rich and infamous
|
|
V1
|
Zan Ammet
Manor
|
|
V2
|
Ledermann
House
|
|
V3
|
Zan Sekh
Villa
|
|
V4
|
City Villas
|
Most
of the local nobility have townhouses here including Zan Armil House, Orasyn
Villa, Zan Foth Villa, Zan Na’ad
House, Relthson Manor, Zan Apep Manor
|
V5
|
New Villas
|
Chiefly
owned by petit nobles and rich merchants including Langstone Villa, Hearn
House, Melvac Villa, Zan Hast Manor, Templemann
House, Faharuil Villa, Hill Manor
|
V6
|
City
apartments of Lord Ellitrix
|
The
Archmage’s townhouse for when official business keeps him in the city.
|
V7
|
Zan Thetis
Manor
|
The
family home of the Zan Thetis clan, run by the Lord Prince’s younger brother.
|
V8
|
Gamason
House
|
Home
of the Gamason family who own most of the land south of the river including
the nearby Gamason Stud Farm that breeds Heavy Warhorses for the Horseguards.
|
Blackvale City Districts
North
District: Centre
of Wealth and entertainment within the walls, the western half of the district
is a lively place full of music and theatre, home mainly to actors, students
and younger ships officers while the east, containing the wealthy Villas and
Embassies is far more reserved and quiet.
North District guards keep an eye out to make sure drunken revellers
don’t wander too far east.
East District: A large part of this district is taken up by
the Old Graveyard and thus this has a reputation as a quiet almost middle-class
neighbourhood full of the homes of craftsmen, traders and servants. The south east corner of the District
contains the Forest Gate and is thus a little livelier. Otherwise the only locations of note in the
East District are the Temple
of Olich of the Traders
and the Genera’s Bounty Brothel.
South / Market
District:
Mainly taken up by the market and surrounding traders, this district also
contains the Philiaic church with its school and library. Busy during the day, this district is much
quieter at night and contains only a smattering of Trader’s houses, getting
less wealthy further west.
West District: The poorest
in-city district and the district with the largest selection of popular
taverns, this District is busy night and day and has the largest Guards
contingent inside the city walls. West
District guards are expected to reinforce the Docks District should a
large-scale problem occur there. The
district is home to dock workers, fishermen, sailors, unskilled labourers and a
fair amount of criminals - including, it is rumoured, the Blackvale Thieves
Guild.
Black Tower
District:
Technically covering the College of Magics as well as the out-city villas,
Guards of this district rarely meddle in the affairs of wizards and usually
aren’t welcome around the villas who often have their own security. Consequently the guard contingent here is
small and acts as a relief post for Northwatch tower, keeps an eye on the
students and shipwrights around Tower
Road and backs up the Docks guards in times of
trouble. It also keeps an eye on the
paths into Lone Forest in case dangerous creatures
wander into the city.
Forest
District: Home to wealthy craftsmen, hunters, loggers,
masons and farm labourers, this large, but often forgotten district covers both
wealthy homes to the north-west and poorer areas to the south. It is also the front line for bandits and
monsters preying on Mist Road travellers.
Tradeway
District: A small but busy district in charge of the
area around Trades Gate and the River
Palace. As well as the Tradeway traffic it has two of
the biggest and liveliest Inns outside the city walls to cover – the Tradeway
Inn and the Old Farmhouse at the edge of Forest District to the north. These Inns provide drinks and entertainment
to the district’s earthy mix of caravan workers, farm labourers and market
stallholders.
Southwood
District:
Guards in this district are selected for their open-mindedness and lack of
racial bias as, along with Coastal District, Southwood is home to almost all of
the city’s non-human population – especially the Dwarves, Halflings and Gnomes. This area is fairly poor but relatively quiet
– the dwarves and gnomes being fairly law-abiding and the Halflings usually
avoiding causing trouble in their own backyard.
It also contains a large segment of the city’s industrial complexes,
with small forges and workshops lining the riverbank to the north of the
district. To the south are Gamason House
and the Gamason Stud Farm, birthplace of the Blackvale Gamason breed of hardy
warhorses.
Coastal
District: Stretching quite a long way along the coast
west of the city, this district is one of the largest in area but third lowest
in population, consisting mainly of small pockets of fisherman’s cottages. Guards here mainly keep an eye on the Coast Road and the
sailors and fishermen who live close to Infimeses Bridge. They also have to deal with the “harmless”
pranks of the denizens of Fey Lodge Inn to the south of the district and are
thus the only city unit with a Fey contingent.
Docks
District: A small but difficult District to manage,
busy both day and night and full of people coming and going the Docks guards
have to deal with all docks traffic as well as smuggling, illegal taverns, foreign
sailors, brawling stevedores, clueless travellers, arrogant captains and swarms
of pickpockets. This area has one of the
lowest permanent populations but the second largest guard contingent outside
the city walls and sees a large proportion of the crime in the city.
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