Tribes of orcs, goblins and kobolds are fairly common on Gyroza. Elves are much less common, indeed there are very few (mainly outcasts and the occasional observer) even in the largest cities and only great forests such as the Unending Forest still play home to secretive elven settlements. Elven traits among humans are, however, fairly common, lasting between six and ten generations so that a human who has never even seen a live elf but has some vestige of elven blood is referred to as Half-Elven. Half-orcs are, unsurprisingly, quite common as well. There are a number of dwarven cities in the mountains of Gyroza and their societies range from slightly insular to completely cut off from the outside world. Thus dwarves are also a rare sight in human cities. Halflings are everywhere, making up a large minority in many cities (especially Ghalii’s Gate, though a few, including Sentinel City, have passed laws denying them residence). Gnomes are rarer (There are small communities in Ghalii’s Gate and GiXor and there are even rumoured to be a handful in Anvil) living mostly in small, remote and well-concealed underground communities.
The concept of ‘adventurer’ as a trade is practically unknown in the world – though there are myths of wandering heroes in many cultures, actually taking such a role up as a career choice is unheard of. Instead those of a questing or wandering spirit tend to find organisations that they can join that will support such activities.